Campaign Configuration
Catch Logo Demo
This editor stays generic on purpose: copy, branding, motion, and scene values live on the campaign so future minigames can reuse the same configuration surface.
Campaign Stats
Live performance
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Runtime Editor
Customer-facing campaign controls
This editor is intentionally separate from the Unity preview so the campaign setup stays generic and easy to edit for future minigames.
Saved setup is reused by the preview route for this campaign.
Copy
Main title shown inside the minigame.
Short hero line above the game area.
Guidance shown to the player.
Message shown on completion.
Branding
Campaign logo
PNG or JPG. The platform optimizes it before saving.
Scene background
PNG or JPG. The platform optimizes it before saving.
Prize & redemption
Configure the message, claim URL, or QR that winners see after completing the game.
Reward heading shown after the player wins.
Short explanation shown with the QR or claim button.
Call to action shown below the QR.
URL or redemption code encoded in the winner QR.
Brand Colors
Game Rules